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-
- If you are interested in distributing this product, all dealer inquiries
- are welcome.
-
- No liability from the use or misuse of this program is expressed
- or implied. All products mentioned are the trade marks of their
- respective companies and have no affiliation with FreeForm at
- this time.
-
- All code of the program is the property of Fori Owurowa and may not
- be used in whole or in part for any other purposes but running this
- DEMO.
-
-
-
- **************************** IMPORTANT **********************************
-
- FreeFormDemo03040 - For 68030 and 68040 machines with math co-processors.
- FreeFormDemo68020 - For 68020 with or without math co-processor.
-
- If you don't have a math co-processor for your 68020 machine, you really
- should get one, it makes a world of difference. The program will run
- up to twice as fast with one.
-
- If you have 3.0 operating system or greater, you must set the path name
- for where MULTIVIEW is located on your machine, in order to access the
- online help. Change the last line in the configfile, that says amigaguide
- to your path name.For example the usual path of Mutiview is:
-
- Sys:Utilities/Multiview
-
- You have to put the full path and name of whereever you have Multiview
- stored
-
- *************************************************************************
-
-
-
- FreeForm is a Bspline and NURB editor for Real3D2, LightWave, Caligari and
- Imagine.
-
- Some example conversions have been done for you to see.
-
- REAL3D2 - spoutbs.rpl
- LIGHTWAVE - spoutbs.geo
- CALIGARI - spoutbs.geo
- IMAGINE - spoutbs.imag
-
- This usable DEMO is provided so you can see some of the functions of
- the program. Some functions are not accessible, for obvious reasons.
- Due to the reorganization of functions for the DEMO, you may experience
- some bugs. Due to the large amount of combinations of button presses
- and functions, it is impossible to find all of the bugs on my own. If
- you find any while using the program, please describe them and what you tried
- to do, and forward the information to me through Internet or to me
- directly at the address below.
-
- Fori Owurowa
- 1873-75 Cropsey Ave
- Brooklyn, NY 11214
- U.S.A
-
- Internet:
-
- victor.buttaro@realexposure.com
-
- or
-
- enigma@dorsai.dorsai.org
-
- This demo contains just part of the abilities of the program. Some
- prefs and other functions were shortened or left out do to:
- 1. It's a DEMO
- 2. Space considerations
-
-
- Thereare inclued some screen shots and a short morphing demo.
-
- The program includes on_line help through an amiga guide file and
- phone tech support.
-
- If you wish to order the full program, it is only $59.95. Please include
- what type of processor you have. You will receive all future upgrades
- for only $5 for each upgrade.
- (Please support an Amiga programmer)
-
-
-
- $59.90 + $5 shipping and handling.
-
-
- Fori Owurowa
- 1873-75 Cropsey Ave
- Brooklyn, NY 11214
- U.S.A
-
-
- FreeForm has a realtime Perspective and Parallel view interface, with
- points picking and bones modification in all views.
- In the interactive modes, you can choose how your object is displayed on
- the fly. Choose from
-
- 1. Knot- object drawn in realtime by connecting points through the knots.
- This gives you a more accurate shape and size than Real3D's
- lines through the control points.
-
- 2. Cntrl Pnt- Same as Real3D's lines drawn through the control points.
-
- 3. BOUNDING BOX - You can toggle this on and off, on the fly, while in
- any of the two other modes. It is useful if your
- machine is slower or the number of points on the
- object is very large.
-
-
- The following are just some of the features in the program, that are
- vast improvements over Real3D2.
-
- 1. FreeForm IS 20 TIMES FASTER THAN REAL3D2.(Yes, I said 20 times !)
- Real3d2 converts your bsplines to polygons, so if you zoom
- in close to an object and then render it, you'll see poly
- edges. You have to adjust the subdiv level up to 4 to even
- come close to FreeForms smoothness.
-
- FreeForm will render your Bsplines smooth no matter what the
- resolution or zoom level; and will do it 20 times faster
- than Real3D2. There is no level to set. It should always be smooth.
-
- FREEFORM RENDERS CURVES IN CURVE SHADE MODE, FASTER THAN IMAGINE2
- RENDERS POLYGONS IN SCANLINE !; AND FREEFORM HAS NO PHONG SHADING
- POLYGON EDGE ARTIFACTS !
-
-
- 2. Spin open objects at angles of less than 360 degrees, at 1 degree increments.
-
- 3. Spun objects match the profile and correct size of the curve that was used
- to create them; no matter how many sections you use. Real3D2's freeform
- rotate function generates incorrect objects. They tell you to use more
- sections to get an object closer to the original curve. This not only
- uses more memory and slows down redrawing, but it does not solve the
- problem.
- I have developed a function which corrects this problem. You can spin objects
- in FreeForm using as little as 4 sections and the objects profile and size
- will correctly match the curve that was used to create it.
-
- TRY THIS TEST IF YOU HAVE REAL3D2, AND YOU WILL SEE WHAT I MEAN
-
- A. Create a curve edge in Real3D2
- B. Do a freeform rotate on it using only 4 sections or 6 sections.
- C. Compare its shape to that of the original curve. (They don't match)
-
- A. Run FreeForm and create a curve edge.
- B. Press the spin button and indicate 4 sections. (Leave the degree at 360)
- C. When asked if you wish to delete the original curve edge, say NO.
- (You need to see it to make the comparison)
- D. Compare the original curve edge with the spun object.
- E. This is a correct freeform rotate.
-
- NOTE: You may not initially see the original curve edge because the spun
- objects profile matches it and covers it up. Just press the move button
- or 'm' key and slide the object over a bit so you can see it.
-
- 4. Easy duplication of control points, by setting the point to be a SINGLE,
- DOUBLE or TRIPLE type. This way of doing it frees you from having to figure
- out how many points are already there, and takes away the lengthy task
- of separating the object into curves, then duplicating or deleting points,
- (hoping that you didn't add to many or to little), then picking all the
- right curves in the right orders, and putting the object back together
- again like Real3D does it. (When I brought a computer I expected
- it to do most of the work not me !)
-
- 5. Give an edge curve a thickness automatically.
-
- 6. Set Object On Ground function, positions objects on the editors ground
- for you.
-
- 7. Pick points by dragging, clicking or lassoing. Lasso lets you draw a freehand
- line encircling points that you want picked. It allows you to weave in and
- out of spaces that a drag box cannot get to.
-
- 8. Adjust object by Control Points or Knot Points.
-
- 9. Automatic Bones creation for objects, and modification of objects using
- Bones.
-
- 10. Export objects to Real3D2(Bsplines and Tension NURBS),
- LightWave, Caligari and Imagine (Bsplines and Tension NURBS converted to
- polygons adjustable by you).
-
- 11. Rail extrusion allows easy creation of complexed shapes
- (Example teapot spout - spoutbs.FreeForm). Rail extrusion automatically
- aligns the cross section to be extruded for you. Real3D2 does not.
-
- 12. Morph Extrusion allows you to set 2 edge curves, and FreeForm will
- extrude from one to the other creating the in between sections for you.
- (Example - a mesh that is a circle at one end, and changes to a square
- at the other).
-
- 13. Screen redraw is 3 times faster.
-
- 14. Curves drawn during dragging are complete, and not disconnected from the mesh
- like Real3Ds' are.
-
- 15. Points are highlighted for easy picking; and picked points are shown to
- you, so you can tell if you have all that you wanted.(Unlike Real3D2)
-
- 16. Tension - allows you modify the shape of curve sections without it
- affecting the knot position. This makes your Bsplines NURB like curves
- and allows you to create objects which are next to impossible in
- Real3D2.
- (In Real3D2, when you triple a point to create a sharp corner,
- the knots moves away from its original position, changing the
- size and shape of the object. (BAD KNOT ! BAD !).
-
- Example- Imagine a bottle whose cross section is a smooth circle from the
- top to the center of the bottle, and changes to a sharp edged octagon
- from the middle to the bottom. Much like a bottle of Heinz ketchup.
-
- 17. Blend - allows you to pick sections and generate a smooth transition from
- the first sections shape, to the last sections shape.(Blends Tension)
-
- 18. Easy Morphing previews - Just pick an object, set it to source. Pick
- another object, and set it to target. Then select Morph it. That's it !
-
- 19. Multi-pick file requester allows you to load in more than one object
- at one time.
-
- 20. Export objects to 9 different workspaces; without any additional memory
- usage.
-
- 21. Taper and twist with easy to use deformation functions.
-
- 22. Change the render screen mode and resolution with out having to open
- new environments.
-
- 23. Nice looking user interface.
-